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Technical Details
Release Date: 2026-08-13
Developer: Kaspeli – Patreon
Censored: No
Version: 0.1.8
OS: Windows, Linux, Mac
Language: English
The First Gods Overview
The First Gods is a grimdark strategy/RPG hybrid set in a young world, where you step into the role of a mysterious being destined to guide a fragile tribe through the ages—until it becomes a civilization. Endure famine, war, the cruelty of the wild, and the schemes of rival godlings as you shape the lands and peoples around you… and discover how their fear, faith, and desire will shape what kind of god you ultimately become.

Changelog:
Version 0.1.8 — Relationship Trouble
Highlights
- Major relationship expansion: added Camp Follower Relationships, including family and social relationships, with new events and interactions built around them.
- New difficulty system: added God, Godling, and Mortal difficulty levels, allowing the overall challenge and balance of a run to be adjusted.
- Power and Aspect expansion: added Third Eye: Lingering Echoes, Third Eye: Foresight, Heartwood Flesh, Blood Link, Call the Worthy, toggleable powers, and additional effects for certain Aspect levels.
- Two new Traditions: added Shape of Order and Seat of the Sacred, alongside new events and content tied to both axes.
- Save, settings, and UI overhaul: Settings and Save/Load now have dedicated interfaces, Autosave was added, the number of save slots was increased, and the Help section received a new visual identity.
- New quests and events: added several new major events, repeatable quests, Season Plan quests, Tomaso the friendly trader, new Concubine content, and more.
- Balance, performance, and polish: reworked population growth and military scaling, improved performance on weaker hardware, reduced redundant game files, fixed Linux image compatibility issues, and cleaned up several long-standing bugs.
Full changelog
Relationships, Followers & Camp Life
- [SYSTEM/RELATIONSHIPS] Added Camp Follower Relationships.
- [SYSTEM/RELATIONSHIPS] Added Family Relationships.
- [SYSTEM/RELATIONSHIPS] Added Social Relationships.
- [RECRUITMENT] Tweaked how Recruit works.
- [TRAIT] Added the new trait Eye for Talent.
- [SYSTEM/CAMP] Added the Second camp position.
- [SYSTEM/CAMP] Stability now affects Camp Follower Obedience.
- [SYSTEM/CAMP] Obedience, and to a lesser extent Love/Trust, now affect Enlighten success chance.
- [SYSTEM/NPC] Added a framework for Special Traits for important NPCs.
- [NPC] Kael now starts with the Right Hand trait.
- [NPC/BALANCE] Tweaked some important NPC stats.
- [NPC/BALANCE] Capped Love and Obedience for important followers.
- [BUGFIX/NPC] Fixed Subjugator and Dread-Bearing traits not applying correctly to important NPCs.
- [BUGFIX/NPC] Fixed the Nymphomaniac NPC trait.
- [EVENT/CAMP] Added the Warm Furs Concubine event.
- [EVENT] Added a new option to A Place in the Camp when the requesting NPC is female.
Powers, Aspects & Rituals
- [POWER] Added the new power Call the Worthy.
- [POWER] Added Third Eye: Lingering Echoes.
- [POWER] Added Third Eye: Foresight.
- [POWER] Added Heartwood Flesh.
- [POWER] Added Blood Link.
- [POWER/SYSTEM] Added functionality for toggleable powers.
- [ASPECTS] Added extra effects to certain Aspect levels.
- [RITUAL] Added the Bless Bonds ritual.
- [RITUAL] Added the Free Love ritual.
- [PRISONER/POWER] Added the ability to use Third Eye: Lingering Echoes on foreign prisoners.
Traditions
- [TRADITION] Added the new Tradition Shape of Order.
- [TRADITION] Added the new Tradition Seat of the Sacred.
- [EVENT/TRADITION] Added extra major events tied to the Seat of the Sacred and Shape of Order axes.
- [BUGFIX/TRADITION] Fixed gendered camp positions stopping their drift when reaching the Shared Voice Tradition level.
Difficulty, Saves & Settings
- [SYSTEM/DIFFICULTY] Added God, Godling, and Mortal difficulty levels.
- [DIFFICULTY/BALANCE] Removed the defensive raid Mercy cap from Godling difficulty and moved it to God difficulty.
- [UI/SETTINGS] Settings now has a dedicated menu instead of using the default SugarCube interface.
- [SAVE SYSTEM] Increased the number of save slots.
- [SAVE SYSTEM] Added Autosave.
- [UI/SAVE SYSTEM] Save/Load now has a dedicated screen instead of using the default SugarCube interface.
- [UI] Gave the Help section a new visual identity.
Prisoners
- [PRISONERS] Added the ability to release prisoners.
- [BUGFIX/PRISONERS] Prisoner escape attempts now place their normal event at the front of the queue, so the escape result is shown promptly.
Quests, Events & Encounters
- [EVENT] Added the Blunder major event.
- [EVENT] Added the Breaking Point major event.
- [EVENT] Added A Quiet Death major event.
- [EVENT] Added A New Pairing major event.
- [QUEST] Added the What We Leave Behind quest. (Try gathering resources after a couple of seasons have passed…)
- [QUEST] Added a quest tied to the Hunt Game Season Plan.
- [QUEST] Added a quest tied to Scout the Wilds. (Requires being on a mountain tile.)
- [QUEST] Added the repeatable Broken Chains quest.
- [TRADER] Added Tomaso, the friendly trader.
- [EVENT/SYSTEM] Increased the likelihood of random events and quests firing.
- [BUGFIX/QUEST] Moving Mountain should no longer be resurrected or re-marked by map repair logic after its final completion.
Crafting, Items & Economy
- [CRAFTING] Most terrain-locked goods can now be crafted in any terrain, but receive a discount when crafted in their appropriate terrain.
- [ITEM] Added a new unique weapon.
- [ECONOMY/BALANCE] Resource stockpile contribution to Military Strength now scales relative to tribe population.
- [BALANCE] Nerfed population growth.
Federation, Map & World Interaction
- [FEDERATION] Great Binding now allows the victory federation to expand to the required tribe count instead of being hard-capped at 3 members.
- [MAP/SYSTEM] Improved the connection between actual camp visibility on the map and which interactions are available.
- [MAP/FEDERATION] Federation members are included as an exception to normal camp visibility requirements.
Sex Framework & Adult Content
- [SEX FRAMEWORK] Added new flavour lines based on body types, body features, and other character details.
- [ART] Added 6 new DAZ variants for the Tribute action.
- [ART] Replaced the Wildling artwork and added several new variants.
Art & Character Content
- [NPC] Tweaked Halona’s stats.
- [NPC/TRAIT] Added a special trait to Halona, obtainable after completing Heart to Heart with her staying.
UI, Reports, Performance & Optimization
- [UI] Streamlined the Report Screen. Again.
- [PERFORMANCE] Made performance improvements that should be especially noticeable on weaker hardware.
- [OPTIMIZATION] Reduced overall file size by removing old UI backgrounds, redundant Federation images, and other unnecessary files.
- [BUGFIX/UI] Fixed an annoying cursor bug where the game would revert to the native cursor on borders and certain buttons.
- [BUGFIX/COMPATIBILITY] Fixed most case-sensitive naming inconsistencies, which should resolve missing image issues for Linux users.
Developer Notes:
New update — woohoo!
If it’s your first time here: hi, welcome! If it’s not: same deal as last time. Please feel free to send feedback on anything and everything. I genuinely love reading it, so keep it coming. I added a new Raid system so it will probably need some tweaks balance wise.
A couple of important notes for this version:
- Android is no longer supported, unfortunately. The shiny new UI features made it too unstable to maintain properly.
- For the best experience, I strongly recommend Firefox or Chrome on a Full HD+ screen (1920×1080 or above).
- If you’re using a different browser or resolution and run into issues, please tell me what broke (and how) — it helps me address it down the pipeline.
- I highly recommend you play in fullscreen for the best experience(F11 for most browsers

Features:
Turn-based tribe survival management— plan each season, spend Action Points, and watch your camp live (or collapse) from the consequences.
Dynamic economy loop— balance Population, Food, Resources, Goods, Belief
Stability & Zeal systems— social order and faith drift over time, changing growth, morale, and how strong your tribe feels.
Tile-based overworld— every camp location has **Terrain / Game / Resources / Raid Danger**, shaping what strategies actually work.
Camp migration— Migrate around the map, exploiting local resources, and enjoy the nomadic lifestyle of the first age!
Living tribes on the map — hostile or friendly groups with temperament, mood, and relations that evolve across turns.
Character-driven checks — Wisdom/Strength/Endurance/Leadership/Charisma/Stewardship influence outcomes and key moments.
Quest & major-event framework — structured objectives and “major events” that add narrative and erotic flavour.
Much more to come!- This update only covers the basic loop of the first Early tribal age, with the game planning to have 5 ages in total with differing, evolving mechanics!
DOWNLOAD HERE:
All: DataVaults